
Gwent Meta Snapshot #10 – ENG
ESC Card Gaming is happy to present our new Gwent Meta Snapshot #10 – ENG!
With January the competitive season of Gwent starts again with a patch that introduced only one big change in the Meta, the Witcher Madoc, the bomb expert.
Compared to December, the Ladder landscape has however undergone several changes, despite the few innovations in the game.
Several high-performance deck engines from last season lost ground, to the benefit of faster and more aggressive decks.
Tier 1 is occupied by only one deck: Northern Realms Witcher Swarm.
The strength of the deck lies in its ability to produce points quickly, attacking opponents with a series of very quick Tempo plays.
In Tier 2 we find a whole series of decks much used in this first part of the Season, useful for entering the pro ladder or for those who want to compete in pro rank. We find Lippy Gudmund, Viy, Keltullis, already known decks; the new entry is the No Unit Scoia’tael with Madoc, an oppressive Red Coin deck. Control decks like this have significantly reduced the number of Precision Movement in the ladder.
Nilfgaard also loses positions, Lockdown due to the decrease number of Viy and engine decks; Assimilate due to the few Mirrors matches.
Finally, Syndicate is back! We decided to put Congregate and Hidden Cache in Tier 3, as they perform fairly well in various match-ups currently in meta, even if the faction continues to have bad ones.
Team ESC selected for this Gwent Meta Snapshot #10 – ENG the decks based on the statistical data collected within the players.
This work is the result of an analysis performed on the basis of these data; based on them we have selected the decks with a higher percentage of attendance and win rate.
TIER 1
DECKLIST
https://www.playgwent.com/en/decks/86167ff2a7544fcc668e8ace2828e706
AUTHOR
Yami8
INTRODUCTION
Witcher Swarm climbed the tier ranking, becoming the only Tier 1.
The deck produces a huge amount of points and has few negative match-ups.
The deck has changed very little since last season, although the meta is definitely different, a deck that is so aggressive and fast in its plays definitely takes the first place in our Gwent Meta Snapshot #10 – ENG.
STRENGTHS
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A very strong push thanks to cards like Keldar and Vesemir: Mentor plus the carry over that Erland of Larvik gives us, which we should always use in round 1.
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A very strong short round 3, in which you will ideally arrive with the Witcher Trio and the Leader’s ability, this will make us score a huge amount of points that can even rival Lippy‘s short round.
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The deck is very solid thanks to the many Tutors.
WEAKNESSES
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Weak against Yrden.
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Many cards have Adrenaline to 4 or less making the fourth or fifth round a very difficult part of the game.
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Few control tools except for Geralt of Rivia and Boiling Oil.
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The lack of Erland and its tutors to be able to draw him in round 1 can be compromising for the match.
TACTICAL CHOICES
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Remove Geralt of Rivia and Boiling Oil to insert Geralt: Yrden and a second copy of the Radovid’s Royal Guards.
DIFFICULTY
Easy

TIER 2
DECKLIST
https://www.playgwent.com/en/decks/55070f23d1fb98315f7bb168e74c7398
AUTHOR
Fritzdecat
INTRODUCTION
Lippy is one of the most played decks in the Ladder and is one of the most strong decks in this Gwent Meta Snapshot #10 – ENG.
The deck is capable of producing points very quickly, with a series of effective tempo plays.
On Red Coin is often oppressive, since Lippy‘s advantage is the possibility of being able to spend a lot in the early rounds.
STRENGTHS
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This deck is capable of abusing the Red Coin; since it can spend a lot of resources to win the first round and then pilot the game.
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Cerys an Craite is a card capable of producing many incontestable points, on short rounds it still remains one of the strongest plays in the game.
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The deck can thin a lot, mostly thanks to its solid Discard package. It’s really difficult to miss something.
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The use of two tall removals, such as Korathi Heatwave and Curse of Corruption, can be decisive in difficult match-ups, Viy and Witcher Swarm as examples.
WEAKNESSES
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It often risks to brick, even playing Snowdrop, which helps to fix the hand; the danger of having some poor playable hands, always exist.
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This deck does not enjoy a very strong long round, especially against some decks in meta which use different engines. Losing round 1 can decide some match-ups.
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It can suffer the match-up against Lockdown, losing the Leader is a heavy malus for a deck like Lippy.
TACTICAL CHOICES
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You can insert Snowdrop, to improve your draws, removing one between Totem and Curse of Corruption. It depends on what is in the meta and on your needs.
DIFFICULTY
Easy

DECKLIST
https://www.playgwent.com/en/decks/7f4634a9a5f881b3d7dd342e76480827
AUTHOR
Quigon96
INTRODUCTION
Keltullis offers an excellent response to this mutable meta, thanks to the deck’s ability of adapting itself to various situations.
This archetype is not easy to master, because it requires a great knowledge of the opponent’s deck, but once this is done, it allows you to reach peaks that other monster decks currently can’t reach in this Gwent Meta Snapshot #10 – ENG.
STRENGTHS
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Thanks to the charges of the leader’s ability we can protect our most important cards, or keep them for a possible short round 3.
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If you start the game first, the Ciri: Dash card, used within the first 2 plays, allows you to push your opponent to use his best cards between the first and the second round.
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Nithral is a great addition for medium/long rounds and can often generate more points than Keltullis itself.
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It is very versatile because it has a good short, medium and long round, it is up to us to decide which direction we want the game to go, based on our opponent.
WEAKNESSES
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When it wins it doesn’t generate a huge difference in points, so if you don’t play your cards well, you risk losing by a couple of points.
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When it pushes the opponent, it is difficult to know when is the right moment to stop, so you need to be very sure about which cards you want him to play.
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It suffers the decks with many removals for high bodies.
TACTICAL CHOICES
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You can put in Marlene De Trastamara, to have more solidity against Lockdown. You can also vary the bronze package as you like by inserting for example Alzur’s Thunder.
DIFFICULTY
Difficult

DECKLIST
https://www.playgwent.com/en/decks/e124dc5679f5e22b3480e0f6dbf80a54
AUTHOR
Invictatop
INTRODUCTION
The January’s patch did not bring any card balances, so this deck still remains one of the best choices for Monsters in this Gwent Meta Snapshot #10 – ENG; managing to still find a strong space in the meta despite the many counters.
The deck is based on point slam and the strategy can be summed up in a few words: “Play Viy, Consume Viy”, thanks to our consume engines, which prevents any interaction between the cards of our opponent and Viy.
STRENGTHS
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A high number of tutors which guarantee us consistency.
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Very difficult for the opponent to interact with Viy.
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Has the ability to easily win the first round and push the second, thanks to the Scenario too.
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Ihuarraquax can counter an opponent’s high provision cost card, such as Geralt: Yrden or Lippy Gudmund.
WEAKNESSES
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The little control we have, almost makes it impossible to destroy the enemy’s engines.
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Suffers the enemy’s tech cards such as Spores, or tall removals.
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It suffers the locks and consequently the match-up against Lockdown.
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It has great difficulty in long rounds against engine decks like the Scoia’tael Movement and the Witcher Swarm.
TACTICAL CHOICES
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We don’t feel like recommending any particular changes, if not the inclusion of some tech cards, such as Spores, which can be useful in Mirror Matches.
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You can remove The Beast to add a second Barbegazi and upgrading something else.
DIFFICULTY
Easy

DECKLIST
https://www.playgwent.com/en/decks/1cced7ce461cbfa98fe53b065fa65e70
AUTHOR
Fritzdecat
INTRODUCTION
Skellige still remains one of the most solid factions, capable of having two different archetypes in high Tier in this Gwent Meta Snapshot #10.
The only alternative to Lippy is the Warrior Patricidal Fury, a deck that is capable of challenging strong archetypes such as the current Witcher Swarm.
Warrior is one of the few Devotion decks still in the meta.
STRENGTHS
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The deck is capable of producing a huge amount of points, thanks to its bronze cards, the best performing out of all the game.
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All of the damage abilities available to the deck almost make it a control deck too difficult to pilot, but it offers many possibilities to the player.
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The Witcher mini pack in combo with the Location gives a greater consistency to the deck and to its points.
WEAKNESSES
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The deck plays with Devotion, and that’s not quite an advantage in this meta. You have to be careful against Viy, Keltullis, those decks where cards such as Korathi Heatwave can make a difference.
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The deck does not like to spend important cards in Round 1, without a spendable hand you will risk of not being able to invest in the first round in order to win.
TACTICAL CHOICES
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You can swap Svalblod Totem for the Location and the small Witcher pack.
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You can take out an An Craite: Greatsword for another copy of the Bear Witcher.
DIFFICULTY
Medium

DECKLIST
https://www.playgwent.com/en/decks/a640b98e894f8b7ea2aa446eb8da0d27
AUTHOR
Gigifacile
INTRODUCTION
Although the January’s patch only introduced a single new card, it immediately became fertile ground for the creation, or we could say the mutation, of the control archetype for excellence, the No Unit.
The inclusion of Madoc in the list allows us to play cards with the Bomb tag, so far ignored as they are extremely weak but thanks to the presence of this Witcher, we have the possibility of playing them for more points than their actual cost.
It’s one of the most strongs decks in this Gwent Meta Snapshot #10 – ENG.
STRENGTHS
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Good on both long and short rounds.
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Strong against tall decks, such as Viy or Nature’s Gift, thanks to cards like Geralt: Professional, Korathi Heatwave and Curse of Corruption.
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Putting no units on the board, will put the opponent in a situation in which he will not be able to use his removals, since he will often have no targets.
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It’s an auto-win against engine decks, as the deck allows us to remove anything that arrives on the board.
WEAKNESSES
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The deck suffers a lot when it doesn’t have the last say in order to play Gord without any problems, so you are often forced to win round 1.
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Weak against swarms decks, as it doesn’t play cards to punish more than one unit at a time.
TACTICAL CHOICES
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As mentioned above, the deck is the natural evolution of last season’s No Unit Precision Strike, with the only difference that this variant does not play cards capable of generating carry-over in favor of stronger removals.
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If you prefer the classic list with Sheldon Skaggs and Harald Gord as your finishers, then you can find it at this link: https://www.playgwent.com/en/decks/8e7df57921c7e3a6091294b2306831e0
DIFFICULTY
Difficult

DECKLIST
https://www.playgwent.com/en/decks/29feda35ae422b452b239de0cf1de9ff
AUTHOR
Fritzdecat
INTRODUCTION
Scoia’tael seems to have lost effectiveness compared to last season. Some decks, such as Precision Movement, are rarely encountered in ladder nowadays.
One deck that has remained constant is the Elf Movement, thanks to its Tempo plays and its attitude to have 3 strong rounds.
STRENGTHS
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The deck has an important number of Tempo plays, such as Feign Death, Vernossiel, Gaetan or Novigradian Justice.
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The deck does not particularly suffer from the loss of the Leader against Lockdown. Tokens can be spent both in round 1 and in the push phase.
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The Elves archetype has one of the most effective pushes currently in meta.
WEAKNESSES
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While the deck performs well over a long Round 3, it’s not always enough to win against archetypes like Swarm Witcher. There is also a risk of filling the rows in too long a round.
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Missing essential cards like Feign Death, Vernossiel, or Novigradian Justice risks ruining the game.
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There are no control plays.
TACTICAL CHOICES
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You can think of removing Gezras, there are many versions of the deck that do not play it. In that case it may be correct to insert cards such as Ele’yas or Isengrim Faoiltiarna.
DIFFICULTY
Medium

DECKLIST
https://www.playgwent.com/en/decks/07fa5c1f8ad8cb9ffb3d9f3e32763b62
AUTHOR
Fritzdecat
INTRODUCTION
The characteristics of this deck are its adaptability in many match-ups and the important number of engines at its disposal.
Nilfgaard is a faction that has lost positions compared to last season. The main alternative to Lockdown is Assimilate, a deck that potentially has more points than any other Nilfgaard archetype.
STRENGTHS
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The Leader allows us to steal an important play from the opponents, also forcing them to do certain plays.
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A lot of Engines.
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The deck adapts to multiple match-ups, it takes advantage of the strength of the opponents.
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Angouleme is a very strong card against opponents playing Artifacts. Especially in Nilfgaard mirrors.
WEAKNESSES
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The deck has very few Control plays.
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Playing Masquerade Ball with a small number of Aristocrats forces us to keep them for the right time. It is often possible to fail to finish the Scenario.
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Outside of Joachim de Wett and Coup de Grace the deck doesn’t have a very strong short round.
TACTICAL CHOICES
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You can insert Yennefer’s Invocation in place of Angouleme if there aren’t many decks in Meta that use Artifacts.
DIFFICULTY
Medium

DECKLIST
https://www.playgwent.com/en/decks/56fac1a1f9d2ff7464a39714be571ed6
AUTHOR
Fritzdecat
INTRODUCTION
Nilfgaard is a faction that has lost positions compared to last season.
Lockdown remains a very effective anti-meta Leader. Currently there are many different versions of the deck, with or without Masquerade Ball. Players are looking for the best version to rank, we offer you a standard list you can work on.
STRENGTHS
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Lockdown remains one of the strongest Leaders in the game. Removing the Leader of the opponents can often break their gameplay.
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The deck manages to have many responses to the opponents’s engine thanks to the many locks.
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A solid pack of tall removal.
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Coup de Grace in combo with Joachim de Wett gives a solid point base to a faction like Nilfgaard, even in a hypothetical short round.
WEAKNESSES
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The deck suffers from a lack of points. Losing round 1 and being pushed can put Lockdown in trouble.
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Korathi Heatwave on Masquerade Ball is always heavy in the economy of the deck.
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Suffers from swarm decks that don’t give interesting targets to our removals.
TACTICAL CHOICES
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You can insert double copies of Hunting Pack in place of two Ard Feainn Crossbowman.
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There is a different version, which introduces a pack of more anti-meta cards, and which uses cards such as Warritt, Viper Witcher Alchemist and Cantarella, useful for breaking the opponent’s power plays.
Then you can find it at this link: https://www.playgwent.com/en/decks/10c4999597905982e3fbc392cc17e253
DIFFICULTY
Medium

TIER 3
DECKLIST
https://www.playgwent.com/en/decks/c3e2079fca5841372ee5363f25044970
AUTHOR
AnthonyTheStampede
INTRODUCTION
Congregate is the second leader of the Syndicate, besides Hidden Cache, which can perform very well. The swarm archetype in question can, in fact, generate an important amount of points both in the long and in the short round, if you dose the available resources well.
STRENGTHS
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The deck develops many points in the long round by combining the swarm mechanics with the engines of the Intimidate pack.
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Fallen Knight if ignored can generate a lot of points.
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Dies Irae turns out to be among the best performing faction’s Echo.
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He can withstand the push well thanks to plays like: Leader + Whoreson Senior, Ulrich + Fallen Knight and Novigradian Justice.
WEAKNESSES
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Because of no tall removal and limited control of the board, it has particularly bad match-ups.
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It is a devotion deck with practically no variant as regards the gold package, therefore very readable.
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Fallen Knight is a card very vulnerable to large removals such as Korathi Heatwave, Yennefer’s Invocation, Morkvarg: Heart of Terror, etc.
TACTICAL CHOICES
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The list is almost immutable, but you can consider removing Brawl Tavern even if it can potentially be a big removal and in some fortuitous cases a win condition. In its place we could make room for, for example, Sir Skewertooth or Roderick De Wett.
DIFFICULTY
Medium

Special Mentions
DECKLIST
https://www.playgwent.com/en/decks/721c5af6dcb1ac27add260569c783492
AUTHOR
Movius
INTRODUCTION
The gameplan is very simple: fill the board with drones, then consume/upgrade them with Chimera and Bone Talisman.The deck has a good long round and a great push, unfortunately it is very vulnerable to Geralt: Yrden and has a terrible 3-card short round.
STRENGTHS
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The points of the leader, more than the very good tempo play with our bronze package, allow you to win round 1 quite easily without investing too much.
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No engines.
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No Block / Remove Target. Lockdown and Precision Strike are not our enemies.
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The deck push is very fast in terms of points, it manages to put many units in the field and buff them very quickly. Few decks can resist a push that puts 18 pieces on the field in 4 cards and then buffs everything with Yennefer of Vengerberg.
WEAKNESSES
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Geralt: Yrden blow us up.
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Decks that can spam single point ping such as Patricidal Fury, can remove most of our drones and pin us down.
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Some decks, like Witcher Swarm, simply score too many points for us.
TACTICAL CHOICES
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Geralt: Yrden. As strong as it is also a risk, the opponent doing Coup De Grace on him is one of the few ways to lose against Lockdown. You can consider putting another tall removal, such as Course of Corruption, or another soft removal, such as One-eyed Betsy.
DIFFICULTY
Medium
